A while back, prior to my first NZ track day, I had a quick scout around my game collection to see if, by some bizarre twist of fate, Pukekohe might feature as a playable track and give me a chance to have a virtual bash at giving it the beans for a few laps.
Not unsurprising, it wasn't featured, but what did surprise me was I couldn't find any representation of any NZ track anywhere. So with recent weather keeping me off the bike and out of the drafty shed, I guessed I'd have a go at making the game myself.
Here is a clip of the first track... The freebie audio samples I'm using are pretty poor, so you might want to turn your audio down first :)
Jeez...YouTube video compression is the worst.




Still early days, so it's pretty rough.
The top down view of the track was easy enough to come by, but for the elevations I had to rely on memory as there seems to be no publicly available topo or lidar data available that is of usable resolution. I also didn't make it look like the actual track as I'd need to go out and do a photo survey etc... which I'd like to do at a later stage for all the motorparks.
Not unsurprising, it wasn't featured, but what did surprise me was I couldn't find any representation of any NZ track anywhere. So with recent weather keeping me off the bike and out of the drafty shed, I guessed I'd have a go at making the game myself.
Here is a clip of the first track... The freebie audio samples I'm using are pretty poor, so you might want to turn your audio down first :)
Jeez...YouTube video compression is the worst.
Still early days, so it's pretty rough.
The top down view of the track was easy enough to come by, but for the elevations I had to rely on memory as there seems to be no publicly available topo or lidar data available that is of usable resolution. I also didn't make it look like the actual track as I'd need to go out and do a photo survey etc... which I'd like to do at a later stage for all the motorparks.
A different kind of bike project.
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